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Final Fantasy to Edge of Eternities
anarchy edited this page 2025-11-23 16:37:01 -08:00
Final Fantasy Edge of Eternities
100.4
Each player may also have a sideboard, which is a group of additional cards the player may use to modify their deck between games of a match.
100.4
Each player may also have a sideboard, which is a group of additional cards the player may use to modify their deck between games of a match. Sideboard rules and restrictions for some formats are modified by the Magic: The Gathering Tournament Rules (found at WPN.Wizards.com/en/rules-documents).
100.6
Most Magic tournaments (organized play activities where players compete against other players to win prizes) have additional rules covered in the Magic: The Gathering Tournament Rules (found at WPN.Wizards.com/en/resources/rules-documents). These rules may limit the use of some cards, including barring all cards from some older sets.
100.6
Most Magic tournaments (organized play activities where players compete against other players to win prizes) have additional rules covered in the Magic: The Gathering Tournament Rules (found at WPN.Wizards.com/en/rules-documents). These rules may limit the use of some cards, including barring all cards from some older sets.
100.6b
Players can use the Magic Store & Event Locator at Wizards.com/Locator to find tournaments in their area.
100.6b
Players can use the Magic Store & Event Locator at Locator.Wizards.com to find tournaments in their area.
111.10a
A Treasure token is a colorless Treasure artifact token with “{T}, Sacrifice this artifact: Add one mana of any color.”
111.10a
A Treasure token is a colorless Treasure artifact token with “{T}, Sacrifice this token: Add one mana of any color.”
111.10b
A Food token is a colorless Food artifact token with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”
111.10b
A Food token is a colorless Food artifact token with “{2}, {T}, Sacrifice this token: You gain 3 life.”
111.10c
A Gold token is a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”
111.10c
A Gold token is a colorless Gold artifact token with “Sacrifice this token: Add one mana of any color.”
111.10e
A Shard token is a colorless Shard enchantment token with “{2}, Sacrifice this enchantment: Scry 1, then draw a card.”
111.10e
A Shard token is a colorless Shard enchantment token with “{2}, Sacrifice this token: Scry 1, then draw a card.”
111.10f
A Clue token is a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”
111.10f
A Clue token is a colorless Clue artifact token with “{2}, Sacrifice this token: Draw a card.”
111.10g
A Blood token is a colorless Blood artifact token with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”
111.10g
A Blood token is a colorless Blood artifact token with “{1}, {T}, Discard a card, Sacrifice this token: Draw a card.”
111.10i
An Incubator token is a transforming double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this artifact.” Its back face is a 0/0 colorless Phyrexian artifact creature named Phyrexian Token.
111.10i
An Incubator token is a transforming double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this token.” Its back face is a 0/0 colorless Phyrexian artifact creature named Phyrexian Token.
111.10q
A Wicked Role token is a colorless Aura Role enchantment token named Wicked with enchant creature, “Enchanted creature gets +1/+1,” and “When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.”
111.10q
A Wicked Role token is a colorless Aura Role enchantment token named Wicked with enchant creature, “Enchanted creature gets +1/+1,” and “When this token is put into a graveyard from the battlefield, each opponent loses 1 life.”
111.10s
A Map token is a colorless Map artifact token with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.” See rule 701.44, “Explore.”
111.10s
A Map token is a colorless Map artifact token with “{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.” See rule 701.44, “Explore.”
111.10t
A Junk token is a colorless Junk artifact token with “{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”
111.10t
A Junk token is a colorless Junk artifact token with “{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”
111.10u
A Lander token is a colorless Lander artifact token with “{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.”
113.6n
An ability that modifies the rules for deck construction functions before the game begins. Such an ability modifies not just the Comprehensive Rules, but also the Magic: The Gathering Tournament Rules and any other documents that set the deck construction rules for a specific format. However, such an ability can't affect the format legality of a card, including whether it's banned or restricted. The current Magic: The Gathering Tournament Rules can be found at WPN.Wizards.com/en/resources/rules-documents.
113.6n
An ability that modifies the rules for deck construction functions before the game begins. Such an ability modifies not just the Comprehensive Rules, but also the Magic: The Gathering Tournament Rules and any other documents that set the deck construction rules for a specific format. However, such an ability can't affect the format legality of a card, including whether it's banned or restricted. The current Magic: The Gathering Tournament Rules can be found at WPN.Wizards.com/en/rules-documents.
205.3g
Artifacts have their own unique set of subtypes; these subtypes are called artifact types.
No artifact types were removed in this update.
205.3g
Artifacts have their own unique set of subtypes; these subtypes are called artifact types.
The new artifact types this update are: Lander, Spacecraft
205.3i
Lands have their own unique set of subtypes; these subtypes are called land types.
No land types were removed in this update.
205.3i
Lands have their own unique set of subtypes; these subtypes are called land types.
The new land types this update are: Planet
205.3m
Creatures and kindreds share their lists of subtypes; these subtypes are called creature types.
No creature types were removed in this update.
205.3m
Creatures and kindreds share their lists of subtypes; these subtypes are called creature types.
The new creature types this update are: Drix, Echidna, Hedgehog, Lobster
206.4
Players may include cards from any printing in their constructed decks if those cards appear in sets allowed in that format (or those cards are specifically allowed by the Magic: The Gathering Tournament Rules). See the Magic: The Gathering Tournament Rules for the current definitions of the constructed formats (WPN.Wizards.com/en/resources/rules-documents).
206.4
Players may include cards from any printing in their constructed decks if those cards appear in sets allowed in that format (or those cards are specifically allowed by the Magic: The Gathering Tournament Rules). See the Magic: The Gathering Tournament Rules for the current definitions of the constructed formats (WPN.Wizards.com/en/rules-documents).
207.2c
An ability word appears in italics at the beginning of some abilities. Ability words are similar to keywords in that they tie together cards that have similar functionality, but they have no special rules meaning and no individual entries in the Comprehensive Rules.
No ability words were removed in this update.
207.2c
An ability word appears in italics at the beginning of some abilities. Ability words are similar to keywords in that they tie together cards that have similar functionality, but they have no special rules meaning and no individual entries in the Comprehensive Rules.
The new ability words this update are: void
407.1
Earlier versions of the Magic rules included an ante rule as a way of playing “for keeps.” Playing Magic games for ante is now considered an optional variation on the game, and it's allowed only where it's not forbidden by law or by other rules. Playing for ante is strictly forbidden under the Magic: The Gathering Tournament Rules (WPN.Wizards.com/en/resources/rules-documents).
407.1
Earlier versions of the Magic rules included an ante rule as a way of playing “for keeps.” Playing Magic games for ante is now considered an optional variation on the game, and it's allowed only where it's not forbidden by law or by other rules. Playing for ante is strictly forbidden under the Magic: The Gathering Tournament Rules (WPN.Wizards.com/en/rules-documents).
608.3g
If the object that's resolving has a static ability that functions on the stack and creates a delayed triggered ability, that delayed triggered ability is created as that permanent is put onto the battlefield in any of the steps above. (See rules 702.109, “Dash,” and rule 702.152, “Blitz.”)
608.3g
If the object that's resolving has a static ability that functions on the stack and creates a delayed triggered ability, that delayed triggered ability is created as that permanent is put onto the battlefield in any of the steps above. (See rules 702.109, “Dash,” 702.152, “Blitz,” and 702.185, “Warp.”)
611.2e
If a resolving spell or ability both puts a nontoken permanent onto the battlefield and creates a continuous effect stating that the permanent “is [characteristic],” that continuous effect applies simultaneously with the permanent entering the battlefield. This characteristic is usually a color or a creature type. If the continuous effect says the permanent “becomes [characteristic]” or “gains [an ability],” that effect applies after the permanent is on the battlefield.
611.2e
If a resolving spell or ability both puts a nontoken permanent onto the battlefield and creates a continuous effect stating that the permanent “is [characteristic],” that it “has [characteristic],” or that it doesn't have a particular characteristic, that continuous effect applies simultaneously with the permanent entering the battlefield. This characteristic is usually a color or a creature type. If the continuous effect says the permanent “becomes [characteristic]” or “gains [an ability],” that effect applies after the permanent is on the battlefield.
613.7n
If a continuous effect generated by a static ability of an object and a continuous effect generated by a resolving spell or ability that applies to that object would receive a timestamp simultaneously, such as due to an effect that puts that object onto the battlefield and sets its characteristics (see rule 611.2e), the continuous effect from the object's own static ability receives an earlier relative timestamp.
614.13b
The same object can't be chosen to change zones more than once when applying replacement effects that modify how a single permanent enters the battlefield.
614.13b
The same object can't be chosen to change zones more than once when applying replacement effects that modify how one or more permanents enter the battlefield.
702.139d
Cards can enter Commander games from outside the game via the companion special action.
702.172b
Cards with the spree ability have a plus sign icon in the upper right corner of the card, and use a plus sign (+) rather than traditional cullet~~ points. These symbols are a visual reminder that this card requires an additional cost to be cast, and do not have additional rules meaning..
702.172b
Cards with the spree ability have a plus sign icon in the upper right corner of the card, and use a plus sign (+) rather than traditional bullet points. These symbols are a visual reminder that this card requires an additional cost to be cast, and do not have additional rules meaning.
702.174a
Gift is a keyword that represents two abilities. It is written “Gift a [something].” The first ability is a static ability that functions while the card with gift is on the stack, and the second is either a static ability that functions while the card with gift is on the stack or a triggered ability that functions while the card with gift is on the battlefield. The first ability is always “As an additional cost to cast this spell, you may choose an opponent.” Paying a spell's gift cost follows the rules for paying additional costs in rules 601.2b and 601.2f-h. The second ability depends on the [something] listed as well as whether the object with the ability is a permanent or an instant or sorcery spell.
702.174a
Gift is a keyword that represents two abilities. It is written “Gift a [something].” The first ability is a static ability that functions while the card with gift is on the stack, and the second is either an ability that functions while the card with gift is on the stack or a triggered ability that functions while the card with gift is on the battlefield. The first ability is always “As an additional cost to cast this spell, you may choose an opponent.” Paying a spell's gift cost follows the rules for paying additional costs in rules 601.2b and 601.2f-h. The second ability depends on the [something] listed as well as whether the object with the ability is a permanent or an instant or sorcery spell.
702.180a
Harmonize represents three static abilities that function while the spell with harmonize is on the stack. “Harmonize [cost]” means “You may cast this spell from your graveyard by paying [cost] and tapping up to one untapped creature you control rather than paying this spell's mana cost,” “If you cast this spell using its harmonize ability, its total cost is reduced by an amount of generic mana equal to the tapped creature's power,” and “If the harmonize cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.” Casting a spell using its harmonize ability follows the rules for paying alternative costs in rules 601.2b and 601.2f-h.
702.180a
Harmonize represents three static abilities: one that functions while the card is in a player's graveyard and two that function while the spell with harmonize is on the stack. “Harmonize [cost]” means “You may cast this spell from your graveyard by paying [cost] and tapping up to one untapped creature you control rather than paying this spell's mana cost,” “If you cast this spell using its harmonize ability, its total cost is reduced by an amount of generic mana equal to the tapped creature's power,” and “If the harmonize cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.” Casting a spell using its harmonize ability follows the rules for paying alternative costs in rules 601.2b and 601.2f-h.
702.184
Station
702.184a
Station is an activated ability. “Station” means “Tap another untapped creature you control: Put a number of charge counters on this permanent equal to the tapped creature's power. Activate only as a sorcery.”
702.184b
Each card printed with a station ability is known as a station card. It has a nonstandard layout and includes station symbols that are themselves keyword abilities. See rule 721, “Station Cards.”
702.184c
Static abilities may modify the result of a station ability by causing it to use a characteristic other than the tapped creature's power to determine the number of counters placed on the permanent with the station ability.
702.185
Warp
702.185a
Warp represents two static abilities that function while the card with warp is on the stack, one of which may create a delayed triggered ability. “Warp [cost]” means “You may cast this card from your hand by paying [cost] rather than its mana cost” and “If this spell's warp cost was paid, exile the permanent this spell becomes at the beginning of the next end step. Its owner may cast this card after the current turn has ended for as long as it remains exiled.” Casting a spell for its warp cost follows the rules for paying alternative costs in rules 601.2b and 601.2f-h.
702.185b
Some effects refer to “warped” cards in exile. A warped card in exile is one that was exiled by the delayed triggered ability created by a warp ability.
702.185c
Some effects refer to whether “a spell was warped this turn.” This means that a spell was cast for its warp cost this turn.
721.1
Each station card has a striated text box and may have one or more power/toughness boxes. The text box of a station card contains one or two station symbols. Station cards also usually have the station keyword ability (see rule 702.184).
721.2
A station symbol represents a static ability. The station symbol includes a single number followed by a plus sign, indicated here as “{N+}.” Any abilities printed within the same text box striation as a station symbol are part of its static ability. The same is true of any power and toughness boxes printed within that striation, indicated here as [P/T].
721.2a
“{N+}[abilities]” means “As long as this permanent has N or more charge counters on it, it has [abilities].”
721.2b
“{N+}[abilities][P/T]” means “As long as this permanent has N or more charge counters on it, it has [abilities] and is a creature with base power and toughness [P/T] in addition to its other types.”
721.2c
While in any zone other than the battlefield, station cards do not have power or toughness.
721.3
The text box striations have no game significance other than clearly demarcating which abilities and which power/toughness box are associated with which station symbol. Station cards each contain only one text box.
721.4
Any ability a station card has that isn't preceded by a station symbol is treated normally. In particular, each station card has its station ability (see rule 702.184) at all times. That ability may be activated regardless of how many charge counters are on it.
730.1c
Tournaments use a modified version of the rules governing shortcuts and loops. These rules are covered in the Magic: The Gathering Tournament Rules (found at WPN.Wizards.com/en/resources/rules-documents). Whenever the Tournament Rules contradict these rules during a tournament, the Tournament Rules take precedence.
731.1c
Tournaments use a modified version of the rules governing shortcuts and loops. These rules are covered in the Magic: The Gathering Tournament Rules (found at WPN.wizards.com/en/rules-documents). Whenever the Tournament Rules contradict these rules during a tournament, the Tournament Rules take precedence.
800.3
Many multiplayer Magic tournaments have additional rules not included here, including rules for deck construction. See the most current Magic: The Gathering Tournament Rules for more information. They can be found at WPN.Wizards.com/en/resources/rules-documents.
800.3
Many multiplayer Magic tournaments have additional rules not included here, including rules for deck construction. See the most current Magic: The Gathering Tournament Rules for more information. They can be found at WPN.wizards.com/en/rules-documents.
903.3
Each deck has a legendary creature card designated as its commander. This designation is not a characteristic of the object represented by the card; rather, it is an attribute of the card itself. The card retains this designation even when it changes zones.
903.3
Each deck has a legendary card designated as its commander. That card must be either (a) a creature card, (b) a Vehicle card, or (c) a Spacecraft card with one or more power/toughness boxes. This designation is not a characteristic of the object represented by the card; rather, it is an attribute of the card itself. The card retains this designation even when it changes zones.
903.5e
Commander games do not use sideboards.
903.11
Except via rules, special actions, and effects that specifically bring cards into Commander games from outside the game, traditional cards from outside the game cannot be brought into a Commander game.
903.12c
A player designates either a legendary planeswalker or a legendary creature as their commander.
903.12c
Each deck has a legendary card designated as its commander. That card must be either (a) a creature card, (b) a planeswalker card, (c) a Vehicle card, or (d) a Spacecraft card with one or more power/toughness boxes.