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Edge of Eternities to Marvel's Spider-Man
anarchy edited this page 2026-06-12 21:16:01 -07:00
| Edge of Eternities | Marvel's Spider-Man |
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| 111.10i An Incubator token is a |
111.10i An Incubator token is a double-faced token. Its front face is a colorless Incubator artifact with â{2}: Transform this token.â Its back face is a 0/0 colorless Phyrexian artifact creature named Phyrexian Token. |
| 122.8 If a triggered ability instructs a player to put one object's counters on another object and that ability's trigger condition or effect checks that the object with those counters left the battlefield, the player doesn't move counters from one object to the other. Rather, the player puts the same number of each kind of counter the first object had onto the second object. |
122.8 If a triggered ability instructs a player to put one object's counters on another object and that ability's trigger condition or effect checks that the object with those counters left the battlefield, the player doesn't move counters from one object to the other. Rather, the player puts the same number of each kind of counter the first object had onto the second object. If the ability specifies what kind(s) of counters to place, the player puts the same number of each of those kinds of counter the first object had onto the second object. |
| 122.9 If an activated ability of an object instructs a player to put its counters on another object and sacrificing the object with those counters is a cost to activate that ability, the player doesn't move counters from one object to the other. Rather, the player puts the same number of each kind of counter the first object had onto the second object. |
122.9 If an activated ability of an object instructs a player to put its counters on another object and sacrificing the object with those counters is a cost to activate that ability, the player doesn't move counters from one object to the other. Rather, the player puts the same number of each kind of counter the first object had onto the second object. If the ability specified what kind(s) of counters to place, the player puts the same number of each of those kinds of counters the first object had onto the second object. |
| 202.3a The mana value of an object with no mana cost is 0, unless that object is the back face of a |
202.3a The mana value of an object with no mana cost is 0, unless that object is the back face of a nonmodal double-faced permanent or spell, or it is a melded permanent. |
| 202.3b The mana value of a |
202.3b The mana value of the back face of a nonmodal double-faced permanent or spell's back face is calculated as though it had the mana cost of its front face. If a permanent or spell is a copy of the back face of a nonmodal double-faced object (even if the card representing that copy is itself a double-faced card), the mana value of the copy is 0. |
| 205.3g Artifacts have their own unique set of subtypes; these subtypes are called artifact types. No artifact types were removed in this update. |
205.3g Artifacts have their own unique set of subtypes; these subtypes are called artifact types. The new artifact types this update are: Infinity, Stone |
| 205.3m Creatures and kindreds share their lists of subtypes; these subtypes are called creature types. No creature types were removed in this update. |
205.3m Creatures and kindreds share their lists of subtypes; these subtypes are called creature types. The new creature types this update are: Symbiote, Villain |
| 607.1b An ability printed on either face of a |
607.1b An ability printed on either face of a nonmodal double-faced object (see rule 712) is considered to be âprinted onâ that object for these purposes, regardless of which face is up. |
| 613.7g A transforming double-faced permanent receives a new timestamp each time it transforms or converts. |
613.7g A double-faced permanent receives a new timestamp each time it transforms or converts. |
| 614.12b If multiple replacement effects that require choices from a player would modify how multiple permanents enter the battlefield simultaneously, that player may not make choices for those effects that would cause the combined costs of those effects to not be payable. |
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| 701.27a To transform a permanent, turn it over so that its other face is up. Only |
701.27a To transform a permanent, turn it over so that its other face is up. Only permanents represented by double-faced tokens and double-faced cards can transform. (See rule 712, âDouble-Faced Cards.â) |
| 701.27c If a spell or ability instructs a player to transform a permanent that isn't represented by a |
701.27c If a spell or ability instructs a player to transform a permanent that isn't represented by a double-faced token or a double-faced card, nothing happens. |
| 701.27d If a spell or ability instructs a player to transform a permanent, and the face that permanent would transform into is |
701.27d If a spell or ability instructs a player to transform a permanent, and the face that permanent would transform into is an instant or sorcery face nothing happens. |
| 701.27g Some spells and abilities refer to a âtransformed permanent.â This phrase refers to a permanent on the battlefield with its back face |
701.27g Some spells and abilities refer to a âtransformed permanent.â This phrase refers to a double-faced permanent on the battlefield with its back face up. A permanent with its front face up is never considered a transformed permanent, even if it had its back face up previously. Similarly, an object represented by more than one card, such as a melded or merged permanent, is never considered a transformed permanent, even if it has components that are back face up. See rules 701.42, âMeld,â and 729, âMerging with Permanents.â |
| 701.28c If a spell or ability instructs a player to convert a permanent that isn't represented by a |
701.28c If a spell or ability instructs a player to convert a permanent that isn't represented by a double-faced token or a double-faced card, nothing happens. |
| 701.28d If a spell or ability instructs a player to convert a permanent, and the face that permanent would convert into is |
701.28d If a spell or ability instructs a player to convert a permanent, and the face that permanent would convert into is an instant or sorcery face, nothing happens. |
| 701.44d If multiple permanents are instructed to explore at the same time, the first player in APNAP order who controls (or, in the case of a permanent no longer on the battlefield, last controlled; see rule 701.44c) one or more of those permanents chooses one of them and it explores. Then this process is repeated for each remaining instruction to |
701.44d If multiple permanents are instructed to explore at the same time, the first player in APNAP order who controls (or, in the case of a permanent no longer on the battlefield, last controlled; see rule 701.44c) one or more of those permanents chooses one of them and it explores. Then this process is repeated for each remaining instruction to explore. |
| 701.53b An Incubator token is a |
701.53b An Incubator token is a double-faced token. Its front face is a colorless Incubator artifact with â{2}: Transform this token.â Its back face is a 0/0 colorless Phyrexian artifact creature named âPhyrexian Token.â |
| 701.64 Harness |
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| 701.64a âHarness [this permanent]â means âIf this permanent isn't harnessed, it becomes harnessed.â |
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| 701.64b Harnessed is a designation that has no rules meaning other than to act as a marker that other spells and abilities can identify. Only permanents can be or become harnessed. Once a permanent becomes harnessed, it stays harnessed until it leaves the battlefield. Harnessed is neither an ability nor part of the permanent's copiable values. |
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| 702.41a Affinity is a static ability that functions while the spell with affinity is on the stack. âAffinity for [text]â means âThis spell costs |
702.41a Affinity is a static ability that functions while the spell with affinity is on the stack. âAffinity for [text]â means âThis spell costs {1} less to cast for each [text] you control.â |
| 702.145a Daybound and nightbound are found on opposite faces of some |
702.145a Daybound and nightbound are found on opposite faces of some double-faced cards (see rule 712, âDouble-Faced Cardsâ). |
| 702.145b Daybound is found on the front faces of some |
702.145b Daybound is found on the front faces of some double-faced cards and represents three static abilities. âDayboundâ means âIf it is night and this permanent is represented by a double-faced card, it enters transformed,â âAs it becomes night, if this permanent is front face up, transform it,â and âThis permanent can't transform except due to its daybound ability.â See rule 730, âDay and Night.â |
| 702.145e Nightbound is found on the back faces of some |
702.145e Nightbound is found on the back faces of some double-faced cards and represents two static abilities. âNightboundâ means âAs it becomes day, if this permanent is back face up, transform itâ and âThis permanent can't transform except due to its nightbound ability.â |
| 702.146a Disturb is an ability found on the front face of some |
702.146a Disturb is an ability found on the front face of some double-faced cards (see rule 712, âDouble-Faced Cardsâ). âDisturb [cost]â means âYou may cast this card transformed from your graveyard by paying [cost] rather than its mana cost.â See rule 712.8c. |
| 702.146b A resolving |
702.146b A resolving double-faced spell that was cast using its disturb ability enters the battlefield with its back face up. |
| 702.176a Impending is a keyword that represents four abilities. The first |
702.176a Impending is a keyword that represents four abilities. The first is a static ability that functions while the spell with impending is on the stack. The second is static ability that creates a replacement effect that may apply to the permanent with impending as it enters the battlefield from the stack. The third is a static ability that functions on the battlefield. The fourth is a triggered ability that functions on the battlefield. âImpending Nâ[cost]â means âYou may choose to pay [cost] rather than pay this spell's mana cost,â âIf you chose to pay this permanent's impending cost, it enters with N time counters on it,â âAs long as this permanent's impending cost was paid and it has a time counter on it, it's not a creature,â and âAt the beginning of your end step, if this permanent's impending cost was paid and it has a time counter on it, remove a time counter from it.â Casting a spell for its impending cost follows the rules for paying alternative costs in rules 601.2b and 601.2f-h. |
| 702.180a Harmonize represents three static abilities: one that functions while the card is in a player's graveyard and two that function while the spell with harmonize is on the stack. âHarmonize [cost]â means âYou may cast this |
702.180a Harmonize represents three static abilities: one that functions while the card is in a player's graveyard and two that function while the spell with harmonize is on the stack. âHarmonize [cost]â means âYou may cast this card from your graveyard by paying [cost] and tapping up to one untapped creature you control rather than paying this spell's mana cost,â âIf you cast this spell using its harmonize ability, its total cost is reduced by an amount of generic mana equal to the tapped creature's power,â and âIf the harmonize cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.â Casting a spell using its harmonize ability follows the rules for paying alternative costs in rules 601.2b and 601.2f-h. |
| 702.186 â (Infinity) |
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| 702.186a â (the mathematical symbol for infinity) is a keyword found on Infinity cards. âââ is followed by ability text. Together, they represent a static ability. |
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| 702.186b ââ â [Ability]â means âAs long as this permanent is harnessed, it has [ability].â See rule 701.64, âHarness.â |
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| 702.187 Mayhem |
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| 702.187a Mayhem is a static ability that functions while the card with mayhem is in a player's graveyard. |
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| 702.187b âMayhem [cost]â means âAs long as you discarded this card this turn, you may cast it from your graveyard by paying [cost] rather than paying its mana cost.â Casting a spell using its mayhem ability follows the rules for paying alternative costs in rules 601.2b and 601.2f-h. |
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| 702.187c âMayhemâ without a cost means âYou may play this card from your graveyard if you discarded it this turn.â |
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| 702.188 Web-slinging |
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| 702.188a Web-slinging is a static ability that functions while the spell with web-slinging is on the stack. âWeb-slinging [cost]â means âYou may cast this spell by paying [cost] and returning a tapped creature you control to its owner's hand rather than paying its mana cost.â Casting a spell using its web-slinging ability follows the rules for paying alternative costs in rules 601.2b and 601.2f-h. |
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| 707.8a If an effect creates a token that is a copy of a |
707.8a If an effect creates a token that is a copy of a double-faced permanent or a double-faced card not on the battlefield, the resulting token is a double-faced token that has both a front face and a back face. The characteristics of each face are determined by the copiable values of the same face of the permanent or card it is a copy of, as modified by any other copy effects that apply to that object. If the token is a copy of a double-faced permanent with its back face up, the token enters the battlefield with its back face up. This rule does not apply to tokens that are created with their own set of characteristics and enter the battlefield as a copy of a double-faced object due to a replacement effect. |
| 707.10g If an effect creates a copy of a |
707.10g If an effect creates a copy of a double-faced permanent spell, the copy is also a double-faced permanent spell that has both a front face and a back face. The characteristics of its front and back face are determined by the copiable values of the same face of the spell it is a copy of, as modified by any other copy effects. If the spell it is a copy of has its back face up, the copy is created with its back face up. The token that's put onto the battlefield as that spell resolves is a double-faced token. |
| 712.1 A double-faced card has a Magic card face on one side and either a Magic card face or half of an oversized card face on the other. (It does not have a Magic card back.) There are three kinds of double-faced cards: |
712.1 A double-faced card has a Magic card face on one side and either a Magic card face or half of an oversized card face on the other. (It does not have a Magic card back.) There are three kinds of double-faced cards: nonmodal double-faced cards (previously called âtransforming double-faced cardsâ), modal double-faced cards, and meld cards. |
| 712.2 |
712.2 Nonmodal double-faced cards have a Magic card face on each side and include abilities on one or both of their faces that allow the card to either âtransformâ or âconvertâ (turn over to its other face) and/or allow the card to be cast or enter the battlefield âtransformedâ or âconvertedâ (with its back face up). |
| 712.2a A |
712.2a A nonmodal double-faced card's front face is marked by a front-face symbol in its upper left corner. On cards printed starting with The Brothers' War⢠release, that symbol is a single white triangle pointed upward inside a black circle. Nonmodal double-faced cards printed in older sets have different front-face symbols. On Magic Origins⢠and Core Set 2019 double-faced cards, the front-face symbol is a modified Planeswalker icon. On cards in the InnistradŽ block, Shadows over Innistrad set, and Innistrad: Midnight Hunt set, as well as on Ulrich of the Krallenhorde in the Eldritch Moon⢠set, the front-face symbol is a sun. On other Eldritch Moon double-faced cards, the front-face symbol is a full moon. On IxalanŽ and Rivals of Ixalan⢠cards, the front-face symbol is a compass rose. On KamigawaŽ: Neon Dynasty double-faced cards, the front-face symbol is a closed fan. |
| 712.2b A |
712.2b A nonmodal double-faced card's back face is marked by a back-face symbol in its upper left or upper right corner. On cards printed starting with The Brothers' War release, that symbol is a single white triangle pointed downward inside a black circle. Nonmodal double-faced cards printed in older sets have different front-face symbols. On Magic Origins and Core Set 2019 double-faced cards, the back-face symbol is a full Planeswalker icon. On cards in the Innistrad block, Shadows over Innistrad set, and Innistrad: Midnight Hunt set, as well as on Ulrich, Uncontested Alpha in the Eldritch Moon set, the back-face symbol is a crescent moon. On other Eldritch Moon double-faced cards, the back-face symbol is a stylized image of Emrakul. On Ixalan and Rivals of Ixalan cards, the back-face symbol is a land icon. On Kamigawa: Neon Dynasty double-faced cards, the back-face symbol is an open fan. |
| 712.2c The front face of a |
712.2c The front face of a nonmodal double-faced card whose back face is a creature has the back face's power and toughness printed in gray above the power and toughness box. This is reminder text and has no effect on game play. |
| 712.3 Modal double-faced cards have a Magic card face on each side. These faces are independent from one |
712.3 Modal double-faced cards have a Magic card face on each side. These faces are usually independent from one another, but they may have an ability that allows them to âtransformâ or âconvertâ on either face. |
| 712.4c Unlike other double-faced cards, meld cards cannot be transformed or converted. Any instructions to do so are ignored. |
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| 712.8 Each face of a |
712.8 Each face of a double-faced card that isn't a meld card has its own set of characteristics. The front face of each meld card and the combined face formed by a meld pair each has its own set of characteristics. |
| 712.8c Normally, a |
712.8c Normally, a nonmodal double-faced spell has its front face up while on the stack and has only the characteristics of its front face. However, if an effect allows a player to cast a nonmodal double-faced card âtransformedâ or âconverted,â the resulting spell will have its back face up and have only the characteristics of its back face. Its mana value is calculated using the mana cost of its front face. |
| 712.8e While a |
712.8e While a nonmodal double-faced permanent has its back face up, it has only the characteristics of its back face. However, its mana value is calculated using the mana cost of its front face. If a permanent is copying the back face of a nonmodal double-faced permanent (even if the object representing that copy is itself a double-faced permanent), the mana value of that permanent is 0. See rule 202.3b. |
| 712.9 Only |
712.9 Only permanents represented by double-faced tokens and double-faced cards that are not meld cards can transform or convert. (See rule 701.27, âTransform,â and rule 701.28, âConvert.â) If a spell or ability instructs a player to transform or convert any permanent that isn't represented by a double-faced token or a double-faced card, nothing happens. |
| 712.10 If a spell or ability instructs a player to transform or convert a permanent, and the face that permanent would transform or convert into is |
712.10 If a spell or ability instructs a player to transform or convert a permanent, and the face that permanent would transform or convert into is an instant or sorcery card face, or is a double-faced token that was created with an instant or sorcery face, nothing happens. |
| 712.11a If a |
712.11a If a double-faced card or a copy of a double-faced card is cast as a spell âtransformedâ or âconverted,â it's put on the stack with its back face up. |
| 712.11d If an ability of a |
712.11d If an ability of a double-faced card's front face allows it to be cast âtransformedâ or âconverted,â that ability is also considered when evaluating that spell to determine if it can be cast. This is an exception to 712.11c. |
| 712.13a Some abilities may cause a |
712.13a Some abilities may cause a double-faced spell with its front face up on the stack to enter the battlefield transformed or converted. If the back face of the card that represents that spell is an instant or sorcery face, or that spell is a copy of a double-faced card created with an instant or sorcery back face, it doesn't enter the battlefield, and is instead put into its owner's graveyard. |
| 712.14a If a spell or ability puts a |
712.14a If a spell or ability puts a double-faced card onto the battlefield âtransformedâ or âconverted,â it enters the battlefield with its back face up. If a player is instructed to put a card that isn't a double-faced card onto the battlefield transformed or converted, that card stays in its current zone. |
| 712.15a While face down, a |
712.15a While face down, a double-faced permanent can't transform or convert. If it's turned face up, it will have its front face up. |
| 712.18 When a |
712.18 When a double-faced permanent transforms or converts, it doesn't become a new object. Any effects that applied to that permanent will continue to apply to it. |
| 712.19 If an effect instructs a player to choose a card name, the player may choose the name of either face of a |
712.19 If an effect instructs a player to choose a card name, the player may choose the name of either face of a double-faced card but not both. The player may choose the name of the combined back face of a meld pair. |
| 712.20 If a |
712.20 If a double-faced card would have an âAs [this permanent] transforms . . .â ability after it transforms or converts, that ability is applied while that permanent is transforming or converting, not afterward. |
| 729.2i A merged permanent is not a double-faced permanent even if it contains one or more double-faced components. If a merged permanent contains one or more |
729.2i A merged permanent is not a double-faced permanent even if it contains one or more double-faced components. If a merged permanent contains one or more double-faced components that can transform (see rule 712), transforming or converting that permanent causes each of those double-faced components to turn so that its other face is up. |